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Lesson 2 of 13

Motion in a Plane · Lesson 2 of 13

Vector Addition, Subtraction and Scaling

“Build vector sums graphically and use zero vectors, differences and magnitude bounds correctly.”

Learning Objectives

• Add vectors by the triangle and parallelogram methods. • Subtract a vector by adding its opposite. • Explain scalar multiplication, zero vectors and vector algebra laws. • Derive magnitude inequalities and their equality cases.

Multiplying an arrow by a real number

Multiplying a vector by 2 doubles its magnitude while keeping its direction. Multiplication by a positive fraction shortens it. Multiplication by a negative number reverses direction as well as changing magnitude. For any real number λ, the magnitude of λA is |λ| times the magnitude of A. The absolute value is essential: a vector’s magnitude cannot become negative.

Scaling a vectorLaTeX
For λ > 0 the direction stays the same; for λ < 0 it reverses; λ = 0 gives the zero vector.

A scalar multiplier can also carry units. A constant velocity vector multiplied by elapsed time gives a displacement vector. Its physical dimensions are the product of the scalar’s dimensions and the vector’s dimensions. Adding physical quantities is more restrictive: quantities must have compatible units and meanings. You cannot add a mass to a temperature, a velocity to an acceleration, or a scalar speed directly to a velocity vector.

The head-to-tail rule

To add A and B, draw A, then move a parallel copy of B until its tail meets A’s head. Draw the resultant from A’s original tail to B’s final head. This is the triangle law. The resultant represents one overall effect of the two successive displacements. Measuring a scale drawing gives an estimate; components will later provide a more accurate calculation.

A = 4 eastB = 3 northA + BPositive y: upPositive x: right
Head-to-tail addition of two displacements— All arrows are drawn to one scale. The resultant runs from the start of A to the end of B and has magnitude 5 units.

The parallelogram method begins with A and B at a common tail. Through each head draw a line parallel to the other vector. The diagonal from the common tail to the opposite corner is A + B. It gives the same answer as head-to-tail addition because opposite sides of a parallelogram are equal parallel vectors. The other diagonal connects the two heads and represents a difference, with the direction depending on which head you start from.

Order and grouping do not change a sum

Vector addition lawsLaTeX
Addition is commutative and associative. Scalar multiplication distributes: λ(A + B) = λA + λB.

These laws allow a long sequence of displacements to be added in any order and grouped conveniently. They do not mean every physical journey follows the same route; only the final resultant displacement stays the same. A polygon of head-to-tail arrows closes exactly when their vector sum is zero.

Zero vectors and subtraction

Zero-vector relationsLaTeX
The zero vector has zero magnitude and no unique direction. A zero displacement vector still represents displacement, with the corresponding units.
Vector differenceLaTeX
Reverse B and add it. If A and B share a tail, A − B points from B’s head to A’s head.

Subtraction is not commutative: reversing the order reverses the answer. A zero resultant does not imply that every contributing vector is zero. Two equal opposite displacements cancel, and three nonzero vectors can form a closed triangle. Three noncoplanar vectors cannot sum to zero: if A + B + C = 0, then C = −(A + B) must lie in the plane of A and B, or their common line if they are collinear.

How large can a resultant be?

Walking directly from start to finish cannot require more distance than following two successive straight segments. Applied to A and B, this gives |A + B| ≤ A + B. Rearranging A = (A + B) − B and applying the same upper bound gives A ≤ |A + B| + B, hence |A + B| ≥ A − B. Interchanging A and B supplies the other sign and combines the two into a lower bound.

Triangle and reverse-triangle inequalitiesLaTeX
For nonzero vectors, the upper equality occurs for the same direction; the lower equality occurs for opposite directions. Zero-vector cases can satisfy both.
The corresponding bounds for a differenceLaTeX
Replace B with −B. For the difference, the upper equality occurs for opposite directions and the lower for the same direction.
Bounds before a calculation

Problem
Two vectors have magnitudes 7 and 3 units. What magnitudes are possible for their sum?

  1. 1.The lower bound is |7 − 3| = 4 and the upper bound is 7 + 3 = 10.
  2. 2.Any resultant magnitude between 4 and 10 is possible by varying their angle. Values 2 or 12 are impossible.
  3. 3.If the sum is zero, magnitudes must be equal and directions opposite; these unequal vectors cannot cancel.

Reasoning from a closed set of vectors

Four vectors sum to zero

Problem
Suppose A + B + C + D = 0. What follows without knowing the individual arrows?

  1. 1.The vectors need not individually vanish; a closed quadrilateral provides a nonzero example.
  2. 2.A + C = −(B + D), so the two grouped sums have equal magnitudes.
  3. 3.A = −(B + C + D), so |A| ≤ |B| + |C| + |D| by repeated triangle inequalities.
  4. 4.B + C = −(A + D), so B + C lies in the plane spanned by A and D, or on their line if those vectors are collinear.

Quiz

Quick check

Two nonzero vectors have a zero sum. What must be true?

Key Takeaways

Key Takeaways

• Scale magnitudes with |λ| and reverse direction for negative λ. • Add arrows head to tail or use a parallelogram. • Subtract by adding the opposite arrow. • A closed polygon has zero vector sum. • A resultant magnitude lies between the difference and sum of the original magnitudes.