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Lesson 1 of 13

Motion in a Plane · Lesson 1 of 13

Scalars, Vectors and Displacement

“Understand why motion in a plane needs vectors and distinguish physical scalars from quantities with direction.”

Learning Objectives

• Classify scalar and vector quantities using their transformation and addition rules. • Represent position and displacement with arrows. • Explain equality of vectors and the role of a reference frame. • Distinguish distance, displacement and their average rates in a plane.

Why a sign is no longer enough

On one straight line, positive and negative signs can distinguish the two directions. On a field, a person can move east, north, northeast or in infinitely many other directions. A number with a sign cannot describe all of these. We need a vector: a quantity specified by magnitude and direction that combines according to vector addition. Kinematics in a plane therefore begins with the language of vectors.

A scalar is described by a numerical value and unit without a spatial direction. Mass, volume, time, temperature, density, distance and speed are scalars. A vector needs magnitude and direction: displacement, velocity, acceleration and force are familiar examples. Magnitude is a non-negative scalar; the components of a vector can carry signs. In formulas, an arrow above a letter identifies a vector, while the corresponding plain letter often denotes its magnitude.

Scalar does not mean positive or dimensionless

Potential energy can be negative relative to a chosen zero, so scalars need not be positive. Density has units and can vary from point to point, so scalars need not be dimensionless or spatially constant. Conservation is a separate issue: mass or energy may be conserved in an appropriate system, but being scalar does not itself imply conservation. The defining feature is that rotating the coordinate axes at the same event does not change a scalar’s value. This is a change of axis orientation, not a change to an observer with a different velocity.

ScalarsVectors
Volume, mass, density, amount of substanceDisplacement, velocity, acceleration
Speed, time, temperature, pressureForce, linear momentum, impulse
Work, energy, power, gravitational potentialAngular momentum, electric field, magnetic moment
Electric current, electric charge, coefficient of frictionRelative velocity, angular velocity

Some entries describe quantities studied later; their classification is useful now. Electric current is a signed scalar: a chosen direction through a surface sets its sign, but it is not combined as an ordinary spatial vector. Current density is a different quantity and is a vector. Angular frequency or angular speed is scalar, whereas angular velocity also specifies an axis of rotation and is an axial vector. A directed quantity must follow the appropriate vector laws; the everyday word “direction” alone is not a sufficient test.

Draw a vector as an arrow

The tail marks where the arrow begins; the head points in its direction. Choose a scale so arrow length represents magnitude. A 4 cm arrow might represent 20 m of displacement if the scale is 5 m per centimetre. Two arrows of the same length can still be unequal if their directions differ. Equal vectors have both the same magnitude and the same direction.

In the vector algebra used here, translating an arrow parallel to itself leaves it unchanged. Such arrows represent free vectors. This lets us move copies of arrows to add them. In other applications, the point or line of application matters, as it can for a force on a rotating body. A position vector also has a specified origin: moving that origin changes the position vector, even though the algebraic equality rule for free vectors still applies.

Position and displacement in a plane

Position and displacementLaTeX
The position arrow runs from the chosen origin O to the object. Displacement runs directly from initial position to final position.

An object can follow many paths between two points, but the displacement is the same for all of them. Distance is the length of the actual route. In a plane, changing direction even smoothly generally makes distance greater than displacement magnitude. Equality requires motion along the straight segment from start to finish without reversing; pauses are allowed.

Crossing a circular skating ground

Problem
Three skaters go from one edge of a circular rink of radius 200 m to the diametrically opposite point by different routes. Compare their displacements.

  1. 1.All have the same initial and final positions, so all have the same displacement vector, directed across the diameter.
  2. 2.Its magnitude is 2 × 200 = 400 m.
  3. 3.Only a skater following the straight diameter without turning back has distance equal to 400 m. An arc or winding route is longer even though the endpoints are unchanged.
Average ratesLaTeX
Use the same positive elapsed time Δt for both rates. Returning to the start makes average velocity zero, even after a long trip.
A taxi takes a longer route

Problem
A hotel is 10 km from a station by straight-line displacement. A taxi covers 23 km in 28 min. Find average speed and average-velocity magnitude.

  1. 1.The elapsed time is 28/60 h. Average speed is 23/(28/60) = 49.29 km/h.
  2. 2.The magnitude of average velocity is 10/(28/60) = 21.43 km/h, directed from the station toward the hotel.
  3. 3.They differ because the actual route is longer than the endpoint displacement. The average velocity does not need to point along every part of the road.

Quiz

Quick check

Which statement about a scalar is always correct?

Key Takeaways

Key Takeaways

• A vector includes magnitude and direction and follows vector addition. • A scalar may have units, a sign and a value that varies in space. • Equal vectors have the same magnitude and direction. • Displacement depends on endpoints; distance depends on the actual path.